The data class for use effects.
The use effect code.
The ID of data (state, parameter, and so on) according to the type of use effect.
Value 1 set according to the type of use effect.
Value 2 set according to the type of use effect.
class RPG::UsableItem::Effect def initialize(code = 0, data_id = 0, value1 = 0, value2 = 0) @code = code @data_id = data_id @value1 = value1 @value2 = value2 end attr_accessor :code attr_accessor :data_id attr_accessor :value1 attr_accessor :value2 end