The Superclass of Skill and Item.
The scope of effects.
When the item/skill may be used.
The speed correction.
The success rate.
The number of repeats.
The number of TP gained.
The type of hit.
The animation ID.
Damage (RPG::UsableItem::Damage).
A list of use effects. An RPG::UsableItem::Effect array.
Determines whether the area of effect is enemies. Returns true if the value of scope is 1, 2, 3, 4, 5, or 6.
Determines whether the area of effect is allies. Returns true if the value of scope is 7, 8, 9, 10, or 11.
Determines whether the area of effect is downed allies. Returns true if the value of scope is 9 or 10.
Determines whether the area of effect is the user. Returns true if the value of scope is 11.
Determines whether the area of effect is one character. Returns true if the value of scope is 1, 3, 7, 9, or 11.
Determines whether the area of effect is random. Returns true if the value of scope is 3, 4, 5, or 6.
The number of targets if the area of effect is random.
Determines whether the area of effect is everyone. Returns true if the value of scope is 2, 9, or 10.
Determines whether selection of the target is required. Returns true if the value of scope is 1, 7, or 9.
Determines whether it may be used on the battle screen. Returns true if the value of occasion is 0 or 1.
Determines whether it may be used on the menu screen. Returns true if the value of occasion is 0 or 2.
Determines whether the hit type is a certain hit. Returns true if the value of hit_type is 0.
Determines whether the hit type is a physical attack. Returns true if the value of hit_type is 1.
Determines whether the hit type is a magical attack. Returns true if the value of hit_type is 2.
class RPG::UsableItem < RPG::BaseItem def initialize super @scope = 0 @occasion = 0 @speed = 0 @success_rate = 100 @repeats = 1 @tp_gain = 0 @hit_type = 0 @animation_id = 0 @damage = RPG::UsableItem::Damage.new @effects = [] end def for_opponent? [1, 2, 3, 4, 5, 6].include?(@scope) end def for_friend? [7, 8, 9, 10, 11].include?(@scope) end def for_dead_friend? [9, 10].include?(@scope) end def for_user? @scope == 11 end def for_one? [1, 3, 7, 9, 11].include?(@scope) end def for_random? [3, 4, 5, 6].include?(@scope) end def number_of_targets for_random? ? @scope - 2 : 0 end def for_all? [2, 8, 10].include?(@scope) end def need_selection? [1, 7, 9].include?(@scope) end def battle_ok? [0, 1].include?(@occasion) end def menu_ok? [0, 2].include?(@occasion) end def certain? @hit_type == 0 end def physical? @hit_type == 1 end def magical? @hit_type == 2 end attr_accessor :scope attr_accessor :occasion attr_accessor :speed attr_accessor :animation_id attr_accessor :success_rate attr_accessor :repeats attr_accessor :tp_gain attr_accessor :hit_type attr_accessor :damage attr_accessor :effects end