The data class for the event page conditions.
The truth value indicating whether the first [Switch] condition is valid.
The truth value indicating whether the second [Switch] condition is valid.
The truth value indicating whether the [Variable] condition is valid.
The truth value indicating whether the [Self Switch] condition is valid.
The truth value indicating whether the [Item] condition is valid.
The truth value indicating whether the [Actor] condition is valid.
The ID of that switch if the first [Switch] condition is valid.
The ID of that switch if the second [Switch] condition is valid.
The ID of that variable if the [Variable] condition is valid.
The standard value of that variable (x and greater) if the [Variable] condition is valid.
The letter of that self switch ("A".."D") if the [Self Switch] condition is valid.
The ID of that item if the [Item] condition is valid.
The ID of that actor if the [Actor] condition is valid.
class RPG::Event::Page::Condition def initialize @switch1_valid = false @switch2_valid = false @variable_valid = false @self_switch_valid = false @item_valid = false @actor_valid = false @switch1_id = 1 @switch2_id = 1 @variable_id = 1 @variable_value = 0 @self_switch_ch = 'A' @item_id = 1 @actor_id = 1 end attr_accessor :switch1_valid attr_accessor :switch2_valid attr_accessor :variable_valid attr_accessor :self_switch_valid attr_accessor :item_valid attr_accessor :actor_valid attr_accessor :switch1_id attr_accessor :switch2_id attr_accessor :variable_id attr_accessor :variable_value attr_accessor :self_switch_ch attr_accessor :item_id attr_accessor :actor_id end