The data class for the event page.
The event condition (RPG::Event::Page::Condition).
The event graphic (RPG::Event::Page::Graphic) .
The type of movement (0: fixed, 1: random, 2: approach, 3: custom).
The movement speed (1: x8 slower, 2: x4 slower, 3: x2 slower, 4: normal, 5: x2 faster, 6: x4 faster).
The movement frequency (1: lowest, 2: lower, 3: normal, 4: higher, 5: highest).
The movement route (RPG::MoveRoute). Referenced only when the movement type is set to custom.
The truth value of the [Walking Animation] option.
The truth value of the [Stepping Animation] option.
The truth value of the [Direction Fix] option.
The truth value of the [Through] option.
The priority type (0: below characters, 1: same as characters, 2: above characters).
The event trigger (0: action button, 1: player touch, 2: event touch, 3: autorun, 4: parallel).
A list of event commands. An RPG::EventCommand array.
class RPG::Event::Page
def initialize
@condition = RPG::Event::Page::Condition.new
@graphic = RPG::Event::Page::Graphic.new
@move_type = 0
@move_speed = 3
@move_frequency = 3
@move_route = RPG::MoveRoute.new
@walk_anime = true
@step_anime = false
@direction_fix = false
@through = false
@priority_type = 0
@trigger = 0
@list = [RPG::EventCommand.new]
end
attr_accessor :condition
attr_accessor :graphic
attr_accessor :move_type
attr_accessor :move_speed
attr_accessor :move_frequency
attr_accessor :move_route
attr_accessor :walk_anime
attr_accessor :step_anime
attr_accessor :direction_fix
attr_accessor :through
attr_accessor :priority_type
attr_accessor :trigger
attr_accessor :list
end