The data class for the event page.
The event condition (RPG::Event::Page::Condition).
The event graphic (RPG::Event::Page::Graphic) .
The type of movement (0: fixed, 1: random, 2: approach, 3: custom).
The movement speed (1: x8 slower, 2: x4 slower, 3: x2 slower, 4: normal, 5: x2 faster, 6: x4 faster).
The movement frequency (1: lowest, 2: lower, 3: normal, 4: higher, 5: highest).
The movement route (RPG::MoveRoute). Referenced only when the movement type is set to custom.
The truth value of the [Walking Animation] option.
The truth value of the [Stepping Animation] option.
The truth value of the [Direction Fix] option.
The truth value of the [Through] option.
The priority type (0: below characters, 1: same as characters, 2: above characters).
The event trigger (0: action button, 1: player touch, 2: event touch, 3: autorun, 4: parallel).
A list of event commands. An RPG::EventCommand array.
class RPG::Event::Page def initialize @condition = RPG::Event::Page::Condition.new @graphic = RPG::Event::Page::Graphic.new @move_type = 0 @move_speed = 3 @move_frequency = 3 @move_route = RPG::MoveRoute.new @walk_anime = true @step_anime = false @direction_fix = false @through = false @priority_type = 0 @trigger = 0 @list = [RPG::EventCommand.new] end attr_accessor :condition attr_accessor :graphic attr_accessor :move_type attr_accessor :move_speed attr_accessor :move_frequency attr_accessor :move_route attr_accessor :walk_anime attr_accessor :step_anime attr_accessor :direction_fix attr_accessor :through attr_accessor :priority_type attr_accessor :trigger attr_accessor :list end