The data class for enemy [Drop Items].
The type of dropped item.
The ID of the data depending on the type of dropped item (item, weapon, or armor).
N of the probability that the item will be dropped, 1/N.
class RPG::Enemy::DropItem def initialize @kind = 0 @data_id = 1 @denominator = 1 end attr_accessor :kind attr_accessor :data_id attr_accessor :denominator end