The data class for the timing of an animation's SE and flash effects.
The frame number. 1 less than the number displayed in RPG Maker.
The sound effect or SE (RPG::SE).
The flash area (0: none, 1: target, 2: screen; 3: hide target).
The color of the flash (Color).
The duration of the flash.
class RPG::Animation::Timing
def initialize
@frame = 0
@se = RPG::SE.new('', 80)
@flash_scope = 0
@flash_color = Color.new(255,255,255,255)
@flash_duration = 5
end
attr_accessor :frame
attr_accessor :se
attr_accessor :flash_scope
attr_accessor :flash_color
attr_accessor :flash_duration
end