The data class for the timing of an animation's SE and flash effects.
The frame number. 1 less than the number displayed in RPG Maker.
The sound effect or SE (RPG::SE).
The flash area (0: none, 1: target, 2: screen; 3: hide target).
The color of the flash (Color).
The duration of the flash.
class RPG::Animation::Timing def initialize @frame = 0 @se = RPG::SE.new('', 80) @flash_scope = 0 @flash_color = Color.new(255,255,255,255) @flash_duration = 5 end attr_accessor :frame attr_accessor :se attr_accessor :flash_scope attr_accessor :flash_color attr_accessor :flash_duration end